Table of Contents
- Welcome to Game Foundation
- Installing Game Foundation
- Game Systems
- Catalog Items
- Using IExternalValueProvider at Initialization
- Data Layers
- Architecture
- Constants Generation
- Promises
- Tutorials
- 01. Inventory Editor
- 02. Items at runtime
- 03. Currency Editor
- 04. Currencies at runtime
- 05. The Debugger window
- 06. Static properties
- 07. Mutable properties editor
- 08. Mutable properties at runtime
- 09. Virtual Transactions
- 10. Virtual Transactions at runtime
- 11. IAP Transactions
- 12. Stores
- 13. Working with Store Prefabs
- 14. Working with Promotion Popup Prefab
- 15. Configure your game with parameters
- 16. Creating Rewards
- 17. Working with Reward Prefabs
- 18. Getting and claiming Rewards at runtime
- Known Issues