Class SdfReference
Namespace: pxr
Syntax
public class SdfReference : IDisposable
Constructors
SdfReference()
Declaration
SdfReference(String)
Declaration
public SdfReference(string assetPath)
Parameters
Type |
Name |
Description |
String |
assetPath |
|
SdfReference(String, SdfPath)
Declaration
public SdfReference(string assetPath, SdfPath primPath)
Parameters
SdfReference(String, SdfPath, SdfLayerOffset)
Declaration
public SdfReference(string assetPath, SdfPath primPath, SdfLayerOffset layerOffset)
Parameters
SdfReference(String, SdfPath, SdfLayerOffset, VtDictionary)
Declaration
public SdfReference(string assetPath, SdfPath primPath, SdfLayerOffset layerOffset, VtDictionary customData)
Parameters
Fields
swigCMemOwn
Declaration
protected bool swigCMemOwn
Field Value
Methods
Dispose()
Declaration
public virtual void Dispose()
Implements
Finalize()
Declaration
protected void Finalize()
GetAssetPath()
Declaration
public string GetAssetPath()
Returns
GetCustomData()
Declaration
public VtDictionary GetCustomData()
Returns
GetLayerOffset()
Declaration
public SdfLayerOffset GetLayerOffset()
Returns
GetPrimPath()
Declaration
public SdfPath GetPrimPath()
Returns
IsInternal()
Declaration
Returns
SetAssetPath(String)
Declaration
public void SetAssetPath(string assetPath)
Parameters
Type |
Name |
Description |
String |
assetPath |
|
SetCustomData(VtDictionary)
Declaration
public void SetCustomData(VtDictionary customData)
Parameters
SetCustomData(String, VtValue)
Declaration
public void SetCustomData(string name, VtValue value)
Parameters
SetLayerOffset(SdfLayerOffset)
Declaration
public void SetLayerOffset(SdfLayerOffset layerOffset)
Parameters
SetPrimPath(SdfPath)
Declaration
public void SetPrimPath(SdfPath primPath)
Parameters
Type |
Name |
Description |
SdfPath |
primPath |
|
SwapCustomData(VtDictionary)
Declaration
public void SwapCustomData(VtDictionary customData)
Parameters
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.