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    Class UsdMenu

    Inheritance
    Object
    UsdMenu
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Formats.USD
    Syntax
    public static class UsdMenu

    Methods

    MenuExportTransforms()

    Declaration
    [MenuItem("USD/Export Transform Overrides", priority = 50)]
    public static void MenuExportTransforms()

    MenuImportAsGameObjects()

    Declaration
    [MenuItem("USD/Import as GameObjects", priority = 0)]
    public static void MenuImportAsGameObjects()

    MenuImportAsPrefab()

    Declaration
    [MenuItem("USD/Import as Prefab", priority = 1)]
    public static void MenuImportAsPrefab()

    MenuImportAsTimelineClip()

    Declaration
    [MenuItem("USD/Import as Timeline Clip", priority = 2)]
    public static void MenuImportAsTimelineClip()

    MenuLoadSubtree()

    Declaration
    [MenuItem("USD/Load Payload Subtree", priority = 101)]
    public static void MenuLoadSubtree()

    MenuUnloadSubtree()

    Declaration
    [MenuItem("USD/Unload Payload Subtree", priority = 100)]
    public static void MenuUnloadSubtree()
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