Class StandardShaderSample
Inheritance
StandardShaderSample
Syntax
[Serializable]
[UsdSchema("Shader")]
public class StandardShaderSample : ShaderSample
Constructors
StandardShaderSample()
Declaration
public StandardShaderSample()
Fields
albedo
Declaration
[InputParameter("_Color")]
public Connectable<Color> albedo
Field Value
albedoMap
Declaration
[InputTexture("_MainTex")]
public Connectable<Color> albedoMap
Field Value
cutoff
Declaration
[InputParameter("_Cutoff")]
public Connectable<float> cutoff
Field Value
detailAlbedoMap
Declaration
[InputTexture("_DetailAlbedoMap")]
[RequireShaderKeywords("_DETAIL_MULX2")]
public Connectable<Color> detailAlbedoMap
Field Value
detailMask
Declaration
[InputTexture("_DetailMask")]
public Connectable<Color> detailMask
Field Value
detailNormalMap
Declaration
[InputTexture("_DetailNormalMap")]
[RequireShaderKeywords("_DETAIL_MULX2")]
public Connectable<Color> detailNormalMap
Field Value
detailNormalMapScale
Declaration
[InputParameter("_DetailNormalMapScale")]
public Connectable<float> detailNormalMapScale
Field Value
dstBlend
Declaration
[InputParameter("_DstBlend")]
public Connectable<float> dstBlend
Field Value
emission
Declaration
[InputParameter("_EmissionColor")]
public Connectable<Color> emission
Field Value
emissionMap
Declaration
[InputTexture("_EmissionMap")]
[RequireShaderKeywords("_EMISSION")]
public Connectable<Color> emissionMap
Field Value
enableGlossyReflections
Declaration
[InputParameter("_GlossyReflections")]
public Connectable<bool> enableGlossyReflections
Field Value
enableGpuInstancing
Declaration
[UsdNamespace("info")]
public bool enableGpuInstancing
Field Value
enableSpecularHighlights
Declaration
[InputParameter("_SpecularHighlights")]
public Connectable<bool> enableSpecularHighlights
Field Value
Declaration
[InputTexture("_MetallicGlossMap")]
[RequireShaderKeywords("_METALLICGLOSSMAP")]
public Connectable<float> metallicMap
Field Value
Declaration
[InputParameter("_Metallic")]
public Connectable<float> metallicScale
Field Value
normalMap
Declaration
[InputTexture("_BumpMap")]
[RequireShaderKeywords("_NORMALMAP")]
public Connectable<Color> normalMap
Field Value
normalMapScale
Declaration
[InputParameter("_BumpScale")]
public Connectable<float> normalMapScale
Field Value
occlusionMap
Declaration
[InputTexture("_OcclusionMap")]
public Connectable<float> occlusionMap
Field Value
occlusionMapScale
Declaration
[InputParameter("_OcclusionStrength")]
public Connectable<float> occlusionMapScale
Field Value
parallaxMap
Declaration
[InputTexture("_ParallaxMap")]
[RequireShaderKeywords("_PARALLAXMAP")]
public Connectable<Color> parallaxMap
Field Value
parallaxMapScale
Declaration
[InputParameter("_Parallax")]
public Connectable<float> parallaxMapScale
Field Value
renderingMode
Declaration
[InputParameter("_Mode")]
public Connectable<float> renderingMode
Field Value
smoothness
Declaration
[InputParameter("_Glossiness")]
public Connectable<float> smoothness
Field Value
smoothnessScale
Declaration
[InputParameter("_GlossMapScale")]
public Connectable<float> smoothnessScale
Field Value
smoothnessTextureChannel
Declaration
[InputParameter("_SmoothnessTextureChannel")]
public Connectable<float> smoothnessTextureChannel
Field Value
srcBlend
Declaration
[InputParameter("_SrcBlend")]
public Connectable<float> srcBlend
Field Value
uvSetForSecondaryTextures
Declaration
[InputParameter("_UVSec")]
public Connectable<float> uvSetForSecondaryTextures
Field Value
zwrite
Declaration
[InputParameter("_ZWrite")]
public Connectable<float> zwrite
Field Value