Changes in usd-unitysdk for Unity | USD | 1.0.3-preview.2
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    Changes in usd-unitysdk for Unity

    [1.0.3-preview.2] - 2020-04-24

    Changed

    • Fix regression where the default usd root was ignored, creating broken hierarchies of game objects

    [1.0.3-preview.1] - 2020-04-01

    Changed

    • Fix the "Slow and safe as FBX" loading mode to perform the basis change as the FBX importer (#129)

    [1.0.2-preview.1] - 2019-11-06

    Added

    • Option to handle basis conversion "as FBX" (#129)
    • Support for "Sphere" schema (#128)

    Changed

    • Fix the "Decompose" function to handle matrices with very small determinant (#130, #142)
    • Allow exporting transparency from Standard shader (#131)
    • Fix the "ImportMesh" sample to works in edit mode (#128)
    • Handle skinned primitive that inherits skeleton data (joint indices and weight) from parent prim but don't define those themselves (#128)

    [1.0.1-preview.1] - 2019-06-30

    Changes

    New feature :

    • Linux support

    Bug fixes :

    • NullReferenceException on USD export (#67)
    • Path of .usd file does not match textures in the archive (#88)
    • Build error when sample is imported
    • Timeline: Playback sometimes spews errors (#93)
    • Skeleton bindings below the root are not discovered (#92)
    • Normals update after opening standard shader (#91)
    • UsdSkel export fails when rig root is the model root (#89)
    • VariantSets on the root UsdAsset results in errors (#77)
    • Bones do not match bindpose (#98)
    • Standard shader "pops" when opening the inspector (#102)
    • UsdIo: Do not recurse on null objects (#118)

    [1.0.0-preview.4] - 2019-03-15

    Changes

    • Update readme images

    [1.0.0-preview.3] - 2019-03-15

    Changes

    • CI integration
    • Samples Fixes

    [1.0.0-preview.1] - 2019-02-20

    Changes

    • Initial creation of the package
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