public class UsdPayload : MonoBehaviour
Properties
Returns true of the prim is currently loaded. Note that this will return the currently
requested load state, which may be pending to be applied on the next update.
Declaration
public bool IsLoaded { get; }
Property Value
Methods
Sets the current state to loaded. The actual chagne will be applied on next Update().
Declaration
Sets the current state without triggering load/unload operation from the USD scene state.
Declaration
public void SetInitialState(bool loaded)
Parameters
Type |
Name |
Description |
Boolean |
loaded |
|
Sets the current state to unloaded. The actual change will be applied on next Update().
Declaration
Synchronize the current state in Unity into the USD scenegraph.
Declaration
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