public class UsdMenu : MonoBehaviour
Methods
Returns the selected object path or "Assets/" if no object is selected.
Declaration
public static string GetSelectedAssetPath()
Returns
Declaration
public static GameObject ImportSceneAsGameObject(Scene scene, SceneImportOptions importOptions = null)
Parameters
Returns
Type |
Description |
GameObject |
|
Declaration
public static Scene InitForOpen()
Returns
Declaration
public static Scene InitForSave(string defaultName, string fileExtension = "usd")
Parameters
Type |
Name |
Description |
String |
defaultName |
|
String |
fileExtension |
|
Returns
Declaration
public static void MenuExportTransforms()
Declaration
public static void MenuImportAsGameObjects()
Declaration
public static void MenuImportAsPrefab()
Declaration
public static void MenuImportAsTimelineClip()
Declaration
public static void MenuLoadSubtree()
Declaration
public static void MenuUnloadSubtree()
Declaration
public static GameObject UsdToGameObject(GameObject parent, Scene scene, SceneImportOptions importOptions)
Parameters
Returns
Type |
Description |
GameObject |
|
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