Create a Prefab Variant based on an existing FBX model
Create a Prefab Variant based on an existing FBX Model Prefab without having to perform FBX re-export.
For example, you might need to do this if you already exported a Unity GameObject to FBX using the FBX Exporter, or if you imported an external FBX file in your project.
Results to expect
When you perform this action, Unity:
- Keeps the FBX file and its corresponding Model Prefab unchanged, and
- Creates a new Prefab Variant based on the Model Prefab.
Create the Prefab Variant
To create a Prefab Variant based on an FBX Model Prefab:
In the Project window, right-click on the Model Prefab to use as the base of the Prefab Variant.
Select Create > Prefab Variant.
Further management
After you create the Prefab Variant:
The FBX file remains unchanged and continues to be the model source which you can edit via a 3D modeling application.
The created Prefab Variant becomes the only asset you should manipulate and instantiate in your Unity project.
Additional resources
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