Options for the position to use for the root GameObject.
public enum ObjectPosition
Fields
Name |
Description |
Value |
LocalCentered |
For a single root, uses the local transform information.
If you select multiple GameObjects for export, the FBX Exporter centers GameObjects
around a shared root while keeping their relative placement unchanged.
|
|
Reset |
Exports the GameObject to (0,0,0).
For convert to FBX prefab variant only, no UI option.
|
|
WorldAbsolute |
Uses the world position of the GameObjects.
|
|
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