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    Limitations

    • The FBX Exporter package does not support exporting .asset files.

    • The bind poses of animated skinned Meshes are lost on export. For example, if you export an animated skinned Mesh from Unity and import it into Autodesk® Maya® and Autodesk® Maya LT™, you will not be able to set the character into the bind pose using the Rigging > Skin > Go to Bind Pose command.

    • The FBX Exporter package ignores name or path changes when converting a Model instance.

    • The FBX Exporter package does not support exporting animation only for animated Lights and Cameras from Autodesk® Maya® and Maya LT™.

    • Exporting an empty mesh (MeshFilter with null sharedMesh), fails to export with ArgumentNullException.

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