FBX Recorder
With the FBX Exporter and the Unity Recorder, it is possible to export animations (including Cinemachine camera animations) directly to FBX in a few easy steps:
- Open the Recorder window by selecting (Window > General > Recorder > Recorder Window)
- In the Recorder window add a new FBX recorder
- Set the GameObject to record as well as any other desired settings
- Click "Start Recording" in the Recorder Window
Alternatively, the FBX Recorder can be added as a track in the Timeline.
Fbx Recorder Settings
Property: | Function: |
---|---|
Export Geometry | Check this option to export the geometry of the recorded GameObject to FBX, if any. |
File Name | The filename for the exported FBX. |
Path | The path to export the FBX to. Can be outside of the Assets folder. |
Take Number | The take number can be set and used in the filename. It automatically increments after each recording. |
Game Object | Set the Game Object in the scene to record. |
Recorded Target(s) | Select which components of the selected GameObject to record. |
Recorded Hierarchy | Check to record other objects in the hierarchy of the GameObject in addition to the selected GameObject. |
Source | Transfer the transform animation from this object to the Destination transform. NOTES: - Source must be an ancestor of Destination - Source may be an ancestor of the selected object. |
Destination | Which object to transfer the transform animation to. This object receives the transform animation on objects between Source and Destination as well as the animation on the Source itself. |