Alembic Point Renderer component
The Alembic Point Renderer component allows you to customize the appearance of the points.
To access the Alembic Point Renderer component, in the Hierarchy, within an imported Alembic asset instance, select a GameObject that corresponds to an Alembic node that contains particles.
Note
When you import the Alembic asset in Unity, you must select Import Points among the Alembic import settings.
Property | Description | |
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Script | The script that defines this component. You cannot modify this property. | |
Mesh | Set a reference to the Mesh that you want to use as the shape for each particle. Defaults to the Cube shape. | |
Materials | ||
Size | Set the number of different Materials to use for points. For example, to use a fire Material for some of the particles and a smoke Material for the rest, enter 2. A corresponding number of Element properties appear below this option. Defaults to 0. |
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Element |
Set a reference to the Material you want to use for rendering the points in the particle cloud. Only available if the Size option is set to a number greater than 0. |
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Motion Vector Material | Set the Material used for motion vectors (trails) if the Generate Motion Vector option is enabled. | |
Cast Shadows | Define whether points should cast shadows and if so, how. | |
On | Choose this option to cast a shadow. | |
Off | Don't cast a shadow. | |
Two Sided | Cast a shadow on two sides. | |
Shadows Only | Render the shadow but don't render the point itself. | |
Apply Transform | Enable to apply previous transform of particles to MaterialPropertyBlock vector at end of each update. Otherwise, reset the transform. | |
Receive Shadows | Enable to have points receive shadows. | |
Generate Motion Vector | Enable to generate motion vectors for points. | |
Point Size | Set the size of points in meters. |