Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[2.4.0] - 2024-03-13
Added
- Added library for Windows ARM64 platform support.
Changed
- Updated Alembic to 1.8.5 (was 1.7.16).
- Updated ISPC to 1.21.0 (was 1.14.1).
Fixed
- Fixed bug where vertex color displayed as black when processing RGB, RGBA, and Normal attributes in the
Face
scope - Fixed bug causing Editor to crash when a UV attribute is processed in the
Points
orFace
scope. - Prevent a NullReferenceException when adding a curve renderer to an Alembic file with non-visible meshes.
[2.3.4] - 2023-10-30
Fixed
- Prevent a NullReferenceException when upgrading a project with URP and Alembic to Unity 2023.3.
[2.3.3] - 2023-08-25
Fixed
- Prevent a warning in the Console due to deprecated
RecorderInputSetting.ValidityCheck()
when Alembic is installed along with Recorder. - Prevent warnings related to FindObjectOfType<> calls on package installation with Unity Editor 2023.1+.
- Prevent broken links in Alembic files that would be first imported and then moved outside of the Unity project folder.
- Prevent some memory leak resulting from Alembic mesh unload.
Removed
- Removed support of Stadia as a build target.
[2.3.2] - 2022-05-08
Added
- At import, additional data is added to GameObject cameras to conform with URP or HDRP rendering pipelines.
Fixed
- Fixed an issue where a mesh from an Alembic file with visibility samples gets wrongly serialized in scenes.
- Fixed the Normals import settings of the Importer.
- When a user changes HDRP quality settings, the Editor no longer re-imports Alembic assets.
[2.3.0] - 2022-01-28
Changed
- When building unsupported standalone targets, Unity excludes the Alembic components from the build.
Fixed
- Make sure Unity always reads the Face Set names in the correct order.
- Fixed a compile error when a project does not have the analytics module.
[2.3.0-pre.3] - 2021-10-02
Fixed
- Prevent build error when the Scene contains empty AlembicStreamPlayer components.
[2.3.0-pre.2] - 2021-09-02
Fixed
- Prevent mesh import failure when changing import options after having set up material assignment overrides.
- Fixed a UI issue affecting the use of Importer options in multi-editing context.
- Prevent import failure when material mapping data is inconsistent with Alembic node hierarchy.
[2.3.0-pre.1] - 2021-07-11
Added
- Added support for importing the cage mesh of SubD Alembic nodes.
- The Alembic Importer window now has a Material tab to assign materials to the imported Alembic asset submeshes.
- The Material tab includes a tool to automatically assign materials based on the Face Set names of the original Alembic file.
Changed
- GameObjects that only have a Transform component are now included when exporting Alembic files.
- Automatically set the timeline clip length when dragging an AlembicStreamPlayer onto a timeline Alembic track.
Fixed
- Fixed a bug that caused Unity Cloth Alembic export to ignore the world scale.
- Fixed a bug that caused an error when manually adding an AlembicStreamPlayer Component.
- Prevented material assignments from being lost for a streamed external Alembic file when changing the Alembic source file link.
[2.2.0] - 2021-06-10
Fixed
- Fixed an issue where changing the start value of the streaming time range would slightly change the end of range value.
- Fixed a bug that was causing visual artefacts due to motion vector persistence when pausing Alembic playback.
[2.2.0-pre.4] - 2021-04-27
Fixed
- Fixed a bug that caused out of project stream files to have the wrong number of material slots.
- Fixed a bug that was causing data loss when resetting the AlembicStreamPlayer.
- Fixed a bug that was converting previous Alembic instance in prefabs into out-of-project references.
- Fixed a bug that was adding unnecessary Undo events during the Alembic asset import process.
- Fixed a bug that was re-importing Alembic files on every SRP project start.
- Fixed a bug that caused standalone builds to fail when the Alembic assets are read-only.
[2.2.0-pre.3] - 2021-04-07
Added
- New option to automatically add the AlembicCurveRendering components for basic preview of the curves in the Scene.
- New option to stream Alembic files from outside a Unity project.
Changed
- Minimum Unity version is 2019.4.
- Added a custom dependency on the "CurrentRenderPipeline" setting and ensure assigning the correct SRP material by default.
Fixed
- Fixed a bug that caused the Alembic exporter to fail if GameObjects were being deleted during the recording session.
- Fixed a memory leak that occurred when using varying topology meshes.
- Fixed a bug that caused the exported mesh normals to be unreadable in DCCs.
- Fixed a bug that caused memory leaks when the same StreamPlayer was being Enabled/Disabled/Updated on the same frame.
[2.2.0-exp.2] - 2021-01-21
Added
- Added support for Stadia standalone builds.
- Added support for arm64 macOS.
Changed
- Updated to Alembic version 1.7.16.
- The package depends on the Cloth Unity Module.
- Renamed AlembicCurve CurvePointCount to CurveOffsets, and changed the semantic to a stride array.
Fixed
- Fixed a bug where degenerate triangles would create NaN normals.
- Fixed a bug in the importer to prevent the Editor from crashing when importing meshes with empty geometry samples.
[2.2.0-exp.1] - 2020-12-17
Added
- Added support for piecewise constant Curve importing.
[2.1.2] - 2020-12-14
Changed
- Fixed a bug causing the Alembic binary libraries to be copied into unsupported platform build, eg: iOS.
[2.1.1-pre.1] - 2020-10-21
Changed
- Added Unity recorder integration (compatible with Unity Recorder >= 2.2.0).
- When the timeline does discontinuous time updates (scrubbing), the alembic updates the scene synchronously.
- Updated optional dependency to Burst 1.1.1 or newer.
Fixed
- Fixed a bug on Windows where file pointers would leak, and after some time all alembic loads would fail.
- Fixed a bug that caused a crash when exporting a GameObject with a MeshRender but without a MeshFilter Component.
- Fixed a bug where the visibility was not properly read if it was the only animated property of the object.
[2.0.1-preview.1] - 2020-05-29
Fixed
- Fixed a crash in the Alembic Exporter when GameObject names contained / in the name.
- Fixed a bug where the Alembic motion vector direction was inverted.
- Fixed a bug where the time range slider in the importer inspector breaks when going beyond the upper bound.
- Fixed a crash in the Alembic Streamer when the object was being enabled and disabled very quickly.
- Fixed a bug where the exported SkinnedMesh scale was wrong if the transform contained a scale change.
- Fixed a bug where the exporter was writing the incorrect Camera rotation parameters.
[2.0.0-preview.1] - 2019-12-20
Changes
- Minimum Unity version is 2019.3.
- Introduced public API for Alembic playback and recording.
- Loading of Alembic files is now multi-threaded.
- Removed the LitAlembic HDRP shader that has been obsoleted by HDRP native shaders that now offers the once missing velocity option.
- HDF5 format is Obsolete.
- Fixed a bug where the face-id were being sorted in ascending order.
- Fixed a bug that caused crashes when importing point clouds that had no velocity information.
- Fixed a bug that caused exported geometries to have too many triangles.
[1.0.6] - 2019-08-26
Changes
- Added support for Linux
- Fixed incorrect normal calculation when the UVs were split
- Fixed lost references to the scene GameObject when renaming the alembic asset.
- Fixed the LitAlembic material compatibility with HDRP 4.10 (latest 2018.4 version). For 2019.2+ HDRP standard materials support vertex motion vectors. -Fixed Vertex colour import from Houdini.
Known Issues
- HDF5 is not supported under Linux for import or export.
[1.0.5] - 2019-05-10
Changes
- Fixed regression introduced in 1.0.4 where old Alembic scene instances would lose prefab connection. New scene instances made with 1.0.4 are unfortunately unrecoverable
[1.0.4] - 2019-05-02
Changes
- Fixed crash in the Exporter when using SwapFaces
- Fixed Branch recording mode in the Exporter
- Fixed Scene references being lost, when alembic prefab was being renamed
- Fixed initial import of Alembic files when both the alembic Package and assets are imported at the same time
- Fixed regression, where absolute paths to alembic assets were stored
- Alembic importer and Exporter correctly deals with physical Camera parameters
[1.0.3] - 2019-04-09
Changes
- Do not lock Alembic files when Windows
- Fix InheritXform on files from Blender
- Fix multibyte character names for Alembic nodes
- Fix crash from cyclic sampling
- Fix crash with empty samples
- Fix standalone player builds for Windows and OSX. Alembic files are now copied in the StreamingAssets folder of the built application
[1.0.2] - 2019-03-21
Changes
- Removed BuildTarget.LinuxStandalone (obsolete) references for 2019.2+
[1.0.1] - 2019-03-14
Changes
- Removed UnityEngine.UI references
[1.0.0] - 2019-01-15
Changes
- Removed Timeline Alembic recorder
- General cleanup
Known Issues
- The first time the Alembic package is used in a project, the shaders shipped with it need to be reimported, or else all Alembic imports will fail (case 1125012)
[1.0.0-preview.13] - 2019-01-15
Changes
- Removed broken recording of particles
- Moved testing code into the package
[1.0.0-preview.10] - 2019-01-15
Changes
- AlembicShotClip registers the time of the AlembicStreamPlayer as driven so timeline changes to the scene are not persistent
- AlembicRecorderClip uses tags to target GameObject root when recording a subset of the scene. If there are multiple GameObjects that match this Tag, a warning appears in the inspector and recording is disabled.
[1.0.0-preview.9] - 2019-01-03
Changes
- Meshes generated by the AlembicStreamPlayer are not serialized with the Scene
[1.0.0-preview.8] - 2018-12-19
Changes
- Alembic files are No longer copied to the StreamingAssets folder
- renamed Linux dso to abci.so for consistency
- reordered DllImport path selection so Editor locations are always found first
Known Issues
- If you rename the prefab once instantiated, all scene references are lost (move works)
[1.0.0-preview.7] - 2018-11-28
Changes
- Fixed Windows plugin platform settings
- Apply Transform On Points is now ON by default to be consistent with mesh behaviour
- Point clouds are no longer imported by default
- Bug fix: changes to time range were not persisted
- Updated label of assumeNonSkinnedMeshRendersAreConstant to "Static MeshRenderers" to prevent cropping at default width
Known Issues
- Camera objects aren't using Physical Camera mode
- Points renderer motion vector shader doesn't work
- Camera nodes are still created as GameObjects even if we don't import cameras
- AlembicWaitForEndOfFrame script is visible from the Component list in the inspector
[1.0.0-preview.6] - 2018-11-22
- Apply transform to points renderer by default
- Don't import point clouds by default
[1.0.0-preview.4] - 2018-10-05
- Added missing Linux dso
[1.0.0-preview.3] - 2018-09-26
- Reorganized to conform to Unity's package standards
- Updated Alembic to 1.7.9 (Ogawa is now memory-mapped by default)
[1.0.0-preview.2] - 2018-09-20
- Fixed AlembicStreamPlayerEditor warning in Unity 2018.3
[1.0.0-preview.1] - 2018-09-07
- Added Documentation for imported animation clips
- Removed UTJ/Alembic/Exporter component menu
- Normalized all line endings
[1.0.0-preview] - 2018-08-21
- Updated Documentation
- Contains all changes up until release 20180413 on github
[0.2.0] - 2018-06-22
- Internalized the API
- Updated Documentation
- Changed namespaces to Unity[Editor|Engine].Formats.Alembic.[Exporter|Importer]
- Removed Alembic Camera Params component
[0.1.2] - 2018-03-19
- Initial version for Package Manager
- Corresponds to release 20180222 on github