Class AlembicRecorderSettings
Inheritance
System.Object
AlembicRecorderSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Syntax
[Serializable]
public class AlembicRecorderSettings
Fields
assumeNonSkinnedMeshesAreConstant
Declaration
public bool assumeNonSkinnedMeshesAreConstant
Field Value
Type |
Description |
System.Boolean |
|
captureCamera
Declaration
public bool captureCamera
Field Value
Type |
Description |
System.Boolean |
|
captureMeshRenderer
Declaration
public bool captureMeshRenderer
Field Value
Type |
Description |
System.Boolean |
|
captureParticleSystem
Declaration
public bool captureParticleSystem
Field Value
Type |
Description |
System.Boolean |
|
captureSkinnedMeshRenderer
Declaration
public bool captureSkinnedMeshRenderer
Field Value
Type |
Description |
System.Boolean |
|
conf
Declaration
Field Value
debugLog
Declaration
Field Value
Type |
Description |
System.Boolean |
|
detailedLog
Declaration
Field Value
Type |
Description |
System.Boolean |
|
fixDeltaTime
Declaration
Field Value
Type |
Description |
System.Boolean |
|
meshColors
Declaration
Field Value
Type |
Description |
System.Boolean |
|
meshNormals
Declaration
Field Value
Type |
Description |
System.Boolean |
|
meshSubmeshes
Declaration
public bool meshSubmeshes
Field Value
Type |
Description |
System.Boolean |
|
meshUV0
Declaration
Field Value
Type |
Description |
System.Boolean |
|
meshUV1
Declaration
Field Value
Type |
Description |
System.Boolean |
|
outputPath
Declaration
Field Value
Type |
Description |
System.String |
|
scope
Declaration
Field Value
targetBranch
Declaration
public GameObject targetBranch
Field Value
Type |
Description |
GameObject |
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.