Unity Film / TV toolbox | Package Manager UI website
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    Unity Film / TV toolbox

    This repository is a collection of experimental, proof of concept or helper tools for Film / TV productions.

    Tools

    Material Remapper

    Material Remapper allows to more easily assign material to models containing a lot of meshes (Alembic, etc). It works with Legacy as well as SRP pipelines.

    The tool was coded in large part by Mike Wutherick.

    How to Use

    • Open the Material Remapper Window via Window->Film-TV toolbox->Material Remapper
    • Select the root GameObject containing the MeshRenderers you want to set-up
    • Click on "Update Scene Selection". This will load the list of unique MeshRenderers: import settings
    • Add more materials to the session library by clicking "Add new Material Entry". Each new entry is initialized to the default current pipeline material.
    • Replace the default materials with the wanted materials.
    • Chose material assignments from the popup (Multiple materials per MeshRenderer are supported).
    • Once all assignments are configured, commit the changes to the Scene pressing "Apply Material Changes".
    • If at any moment you wish to return to the default state of the Material Remapper, press ResetRemapper.

    Samples

    Since 2019.1, samples can be imported via the Package Manager window (Window > Package Manager) : Package Manager UI

    If you are using a previous version, download the sample on film-tv-toolbox repository.

    Shotgun CSV Import Export

    This sample shows how to create a timeline in Unity using a shot sequence from a Shotgun CSV export and export back modifications.

    How to install

    • Import the sample via Package Manager UI
    • This will import in your Assets folder :
      • CSVImportExport.cs : a sample script demonstrating how to simply import / export a Shotgun CSV file
      • shot.csv : a shotgun csv export sample, used in the import.

    How to test

    • Go to Window > Film-TV toolbox > Samples > Shotgun and select Import CSV

      • This creates a Timeline Asset (see shotgun_imported_timeline in the sample folder) from the shot.csv sample file : Package Manager UI
    • Make edits to the Timeline asset

    • Go to Window > Film-TV toolbox > Samples > Shotgun and select Export CSV:

      • See export_from_unity.csv in the sample folder

    Limitations

    • Having commas in fields (e.g.: Opening sequence, part 2) will confuse the parser
    • Having duplicate column names will cause errors due to duplicate keys
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