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    Class TerminateCurrentMessage

    This messages used forcibly terminate another message of any type. Used to handle timeout and other type of error

    Inheritance
    object
    TerminateCurrentMessage
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.TestProtocol.Messages
    Assembly: solution.dll
    Syntax
    public static class TerminateCurrentMessage

    Fields

    Name Description
    MessageType

    Methods

    Name Description
    Create()
    In This Article
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