Method Check
Check(string, string)
Checks if a SubScene's import is deterministic by running two imports and comparing artifact hashes.
Declaration
public static EntitySceneImporterDeterminismChecker.Result Check(string scenePath, string artifactDumpDir = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | scenePath | The asset path of the SubScene to check. |
| string | artifactDumpDir | Optional directory to write mismatched artifact files and ImHex patterns for offline inspection. |
Returns
| Type | Description |
|---|---|
| EntitySceneImporterDeterminismChecker.Result | A Result containing the check outcome and artifact hashes. |