Entities Preferences reference
The Preferences window in the Unity Editor (Unity > Settings) contains some specific Entities settings, as follows:
Hierarchy window
| Property |
Description |
| Update Mode |
Set how to update the Entities Hierarchy window: - Synchronous: Updates the hierarchy in a blocking manner. Data is always up to date, but might impact performance.
- Asynchronous: Updates the hierarchy in a non-blocking manner, over multiple frames if needed. Data might be stale for a few frames, but the impact on performance is minimized.
|
| Minimum Milliseconds Between Hierarchy Update Cycle |
Set the minimum amount of time to wait between hierarchy update cycles in milliseconds. Increase this value to update the Entities Hierarchy window less frequently, which has a lower impact on performance. |
| Exclude Unnamed Nodes For Search |
Excludes unnamed entities in the results of searching by string in the Entities Hierarchy window. If there are a lot of unnamed entities, this can speed up searching. |
| Advanced Search |
Enables advanced query syntax in the Entities Hierarchy window search field, including component filters (all/none/any), shared component filters, entity index tokens, EntityQueryOptions, and autocomplete. Default: on. |
| Show Hidden Entities |
Displays entities in the Hierarchy window that are hidden by default, such as internal system entities. Default: off. |
| Type of Worlds Shown |
Controls which world types are visible in the Hierarchy window. Default: Live. |
Systems window
| Property |
Description |
| Show 0s in Entity Count And Time Column |
Displays 0 in the Entity Count column when a system doesn't match any entities. If you disable this property, Unity displays nothing in the Entity Count column when a system doesn't match any entities. |
| Show More Precision For Running Time |
Increases the precision from 2 to 4 decimal places for the system running times in the Time (ms) column. |
Baking
| Property |
Description |
| Scene View Mode |
Select what the Scene view displays for entities inside open subscenes:- Authoring Data: The Scene view displays the authoring GameObjects, rendered using the render pipeline configured in the project. Baked entities are only visible in the Game view.
- Runtime Data: The Scene view displays the baked entities, rendered using the Entities Graphics system. Authoring GameObjects are hidden.
|
| Live Baking Logging |
Enable this property to output a log of live baking triggers. This can help diagnose what causes baking to happen. |
| Clear Entity cache |
Forces Unity to re-bake all subscenes the next time they're loaded in the Editor, or when making a Player build. |
Journaling (deprecated)
Warning
The Journaling window is deprecated and will be removed in a future release.
| Property |
Description |
| Enabled |
Enable Journaling data recording. |
| Total Memory MB |
Set the amount of memory in megabytes allocated to store Journaling record data. Once full, new records overwrite older records. |
| Post Process |
Post-process journaling data in the Journaling window. This includes operations such as converting GetComponentDataRW to SetComponentData when possible. |
Advanced
| Property |
Description |
| Show Advanced Worlds |
Displays advanced worlds in the different world dropdowns. Advanced worlds are specialized worlds like the Staging world or the Streaming world which serve as support to the main worlds. |