Struct TransformRefLocalToWorldSystem
Implements
Namespace: Unity.Transforms
Assembly: Unity.Transforms.dll
Syntax
[BurstCompile]
[RequireMatchingQueriesForUpdate]
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(TransformSystemGroup))]
public struct TransformRefLocalToWorldSystem : ISystem
Methods
| Name | Description |
|---|---|
| OnCreate(ref SystemState) | |
| OnCreateForCompiler(ref SystemState) | |
| OnUpdate(ref SystemState) |