Enum TypeManager.SystemAttributeKind
Options for the kinds of attributes that can be added to systems. These dictate the execution order of their OnCreate and OnUpdate functions.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public enum TypeManager.SystemAttributeKind
Fields
| Name | Description |
|---|---|
| CreateAfter | Specifies that the system should be created after another system. |
| CreateBefore | Specifies that the system should be created before another system. |
| DisableAutoCreation | Disables automatic creation of the system. |
| RequireMatchingQueriesForUpdate | Ensures that the system doesn't call OnUpdate if every EntityQuery in the system is empty. |
| UpdateAfter | Specifies that the system should update after another system. |
| UpdateBefore | Specifies that the system should update before another system. |
| UpdateInGroup | Specifies that the system belongs to a specific system group. |