Struct TransformTypeHandle
A handle to the TransformRef component type, used to access an ArchetypeChunk's transform component data in a job.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
public struct TransformTypeHandle
Remarks
Passing a type handle to a job automatically registers the job as a reader or writer of that type, which allows the DOTS safety system to detect potential race conditions between concurrent jobs which access the same component type.
To create a TransformTypeHandle, use ComponentSystemBase.GetTransformTypeHandle.
If the component type is not known at compile time, use DynamicComponentTypeHandle.
Properties
| Name | Description |
|---|---|
| GlobalSystemVersion | The global system version for which this handle is valid. |
| IsReadOnly | Reports whether this type handle was created in read-only mode. |
Methods
| Name | Description |
|---|---|
| ToFixedString() | Returns the formatted FixedString "TransformTypeHandle". |
| Update(SystemBase) | When a TransformTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use. |
| Update(ref SystemState) | When a TransformTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use. |