Method GetWorldPositionAndRotation
GetWorldPositionAndRotation(out float3, out quaternion)
Gets the world-space position and rotation.
Declaration
public void GetWorldPositionAndRotation(out float3 position, out quaternion rotation)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | position | The world-space position will be stored here |
| quaternion | rotation | The world-space rotation will be stored here |
Remarks
This operation is significantly more expensive than the local-space equivalent. Its execution time is proporitional to the depth of this object in its transform hierarchy. Only use it when the call site specifically needs world-space transform data for objects that may be in a hierarchy.
The world-space scale can only be computed approximately in the general case; see GetWorldLossyScale.