Method TryGetSingleton
TryGetSingleton<T>(out T)
Gets the value of a singleton component, and returns whether or not a singleton component of the specified type exists in the World.
Declaration
[Obsolete("SystemAPI.ManagedAPI is deprecated and will be removed. Class-based IComponentData and managed ISharedComponentData are being removed. Convert <T> to a struct IComponentData (with UnityObjectRef<T> for UnityEngine.Object references) and call the unmanaged SystemAPI equivalents. First deprecated in 6.6.")]
public static bool TryGetSingleton<T>(out T value) where T : class
Parameters
| Type | Name | Description |
|---|---|---|
| T | value | The component. if an Entity with the specified type does not exist in the World, this is assigned a default value |
Returns
| Type | Description |
|---|---|
| bool | True, if exactly one Entity exists in the World with the provided component type. |
Type Parameters
| Name | Description |
|---|---|
| T | The IComponentData subtype of the singleton component. This component type must not implement IEnableableComponent |
Remarks
Not working in Entities.ForEach, IJobEntity, and Utility methods