Method HasSingleton
HasSingleton<T>()
Checks whether a singleton component of the specified type exists.
Declaration
[Obsolete("SystemAPI.ManagedAPI is deprecated and will be removed. Class-based IComponentData and managed ISharedComponentData are being removed. Convert <T> to a struct IComponentData (with UnityObjectRef<T> for UnityEngine.Object references) and call the unmanaged SystemAPI equivalents. First deprecated in 6.6.")]
public static bool HasSingleton<T>() where T : class
Returns
| Type | Description |
|---|---|
| bool | True, if a singleton of the specified type exists in the current World. |
Type Parameters
| Name | Description |
|---|---|
| T | The IComponentData subtype of the singleton component. This component type must not implement IEnableableComponent |
Remarks
Not working in Entities.ForEach, IJobEntity, and Utility methods