Method GetComponentTypeHandle
GetComponentTypeHandle<T>(bool)
Gets the run-time type information required to access an array of component data in a chunk.
Declaration
[Obsolete("SystemAPI.ManagedAPI is deprecated and will be removed. Class-based IComponentData and managed ISharedComponentData are being removed. Convert <T> to a struct IComponentData (with UnityObjectRef<T> for UnityEngine.Object references) and call the unmanaged SystemAPI equivalents. First deprecated in 6.6.")]
public static ComponentTypeHandle<T> GetComponentTypeHandle<T>(bool isReadOnly = false) where T : class, IComponentData
Parameters
| Type | Name | Description |
|---|---|---|
| bool | isReadOnly | Whether the component data is only read, not written. Access components as read-only whenever possible. |
Returns
| Type | Description |
|---|---|
| ComponentTypeHandle<T> | An object representing the type information required to safely access component data stored in a chunk. |
Type Parameters
| Name | Description |
|---|---|
| T | A class that implements IComponentData. |
Remarks
Pass an ComponentTypeHandle<T> instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of component inside the job.