Method AddComponentObject
AddComponentObject<T>(T)
Adds a managed component of type T to the primary Entity
Declaration
[Obsolete("Use the version of the function with the explicit Entity parameter (RemovedAfter Entities 1.0)")]
public void AddComponentObject<T>(T component) where T : class
Parameters
| Type | Name | Description |
|---|---|---|
| T | component | The component to add |
Type Parameters
| Name | Description |
|---|---|
| T | The type of component to add |
Remarks
Implicitly it will access the primary entity with TransformUsageFlags.Dynamic.
AddComponentObject<T>(Entity, T)
Adds a managed component of type T to the Entity
Declaration
[Obsolete("Managed-component access (AddComponentObject/GetComponentObject/SetComponentObject) is deprecated and will be removed. Convert your data to an unmanaged IComponentData and use the unmanaged Add/Get/SetComponentData APIs. To reference UnityEngine.Object instances, use UnityObjectRef<T>. First deprecated in 6.6.")]
public void AddComponentObject<T>(Entity entity, T component) where T : class
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | entity | The Entity to add the component to |
| T | component | The component to add |
Type Parameters
| Name | Description |
|---|---|
| T | The type of component to add |