Constructor EntityGuid
EntityGuid(int, int, uint, uint)
Initializes a new instance of the EntityGuid.
Declaration
[Obsolete("EntityGuid(int originatingId, int originatingSubId, uint namespaceId, uint serial) is obsolete please use EntityGuid(EntityId originatingId, EntityId originatingSubId, uint namespaceId, uint serial) instead.", true)]
public EntityGuid(int originatingId, int originatingSubId, uint namespaceId, uint serial)
Parameters
| Type | Name | Description |
|---|---|---|
| int | originatingId | Session-unique ID for the originating object. This is typically the authoring GameObject's InstanceID. |
| int | originatingSubId | Secondary session-unique ID for the originating object. This is typically the authoring Component's InstanceID. |
| uint | namespaceId | A unique number to identify the namespace |
| uint | serial | A unique number used to differentiate Entities associated with the same originating object and namespace |
EntityGuid(EntityId, EntityId, uint, uint)
Initializes a new instance of the EntityGuid.
Declaration
public EntityGuid(EntityId originatingId, EntityId originatingSubId, uint namespaceId, uint serial)
Parameters
| Type | Name | Description |
|---|---|---|
| EntityId | originatingId | Session-unique ID for the originating object. This is typically the authoring GameObject's EntityId. |
| EntityId | originatingSubId | Secondary session-unique ID for the originating object. This is typically the authoring Component's EntityId. |
| uint | namespaceId | A unique number to identify the namespace |
| uint | serial | A unique number used to differentiate Entities associated with the same originating object and namespace |