Entities Preferences reference
The Preferences window in the Unity Editor (Unity > Settings) contains some specific Entities settings, as follows:
Hierarchy window
Property |
Description |
Update Mode |
Set how to update the Entities Hierarchy window: - Synchronous: Updates the hierarchy in a blocking manner. Data is always up to date, but might impact performance.
- Asynchronous: Updates the hierarchy in a non-blocking manner, over multiple frames if needed. Data might be stale for a few frames, but the impact on performance is minimized.
|
Minimum Milliseconds Between Hierarchy Update Cycle |
Set the minimum amount of time to wait between hierarchy update cycles in milliseconds. Increase this value to update the Entities Hierarchy window less frequently, which has a lower impact on performance. |
Exclude Unnamed Nodes For Search |
Excludes unnamed entities in the results of searching by string. If there are a lot of unnamed entities, this can speed up searching. |
Advanced
Property |
Description |
Show Advanced Worlds |
Displays advanced worlds in the different world dropdowns. Advanced worlds are specialized worlds like the Staging world or the Streaming world which serve as support to the main worlds. |
Journaling
Property |
Description |
Enabled |
Enable Journaling data recording. |
Total Memory MB |
Set the amount of memory in megabytes allocated to store Journaling record data. Once full, new records overwrite older records. |
Post Process |
Post-process journaling data in the Journaling window. This includes operations such as converting GetComponentDataRW to SetComponentData when possible. |
Baking
Property |
Description |
Scene View Mode |
Choose the data mode for Scene view. You can choose from Authoring Data or Runtime Data. |
Live Baking Logging |
Enable this property to output a log of live baking triggers. This can help diagnose what causes baking to happen. |
Clear Entity cache |
Forces Unity to re-bake all Sub Scenes the next time they're loaded in the Editor, or when making a standalone player build. |
Systems window
Property |
Description |
Show 0s in Entity Count And Time Column |
Displays 0 in the Entity Count column when a system doesn't match any entities. If you disable this property, Unity displays nothing in the Entity Count column when a system doesn't match any entities. |
Show More Precision For Running Time |
Increases the precision from 2 to 4 decimal places for the system running times in the Time (ms) column. |