Struct TypeManager.SystemAttribute
A burstable representation of an attribute on a system, assuming it's one of the kinds representable by TypeManager.SystemAttributeKind
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct TypeManager.SystemAttribute
Fields
Name | Description |
---|---|
TargetSystemTypeIndex | The SystemTypeIndex for the target system, if the attribute in question has a target system. |
Properties
Name | Description |
---|---|
ShouldOrderFirst | |
ShouldOrderLast |