docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct TypeManager.SystemAttribute

    A burstable representation of an attribute on a system, assuming it's one of the kinds representable by TypeManager.SystemAttributeKind

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public struct TypeManager.SystemAttribute

    Fields

    Name Description
    TargetSystemTypeIndex

    The SystemTypeIndex for the target system, if the attribute in question has a target system.

    Properties

    Name Description
    ShouldOrderFirst

    OrderFirst

    ShouldOrderLast

    OrderLast

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)