Field HasUnityObjectReferences
Configures the TypeManager to force the component to be marked to have UnityObjectReferences. Otherwise, this will only be set if the component actually has a UnityObjectReferences that can be found before the maxdepth is hit.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public bool HasUnityObjectReferences
Returns
Type | Description |
---|---|
bool |