Struct SystemHandle
An identifier representing a system instance in a particular world.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct SystemHandle
Properties
| Name | Description |
|---|---|
| Null | A "blank" SystemHandle that does not refer to an actual system. |
Methods
| Name | Description |
|---|---|
| CompareTo(SystemHandle) | Implements IComparable interface for usage in generic sorted containers |
| Equals(object) | SystemHandle instances are equal if they refer to the same system instance. |
| Equals(SystemHandle) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance. |
| GetHashCode() | A hash used for comparisons. |
| Update(WorldUnmanaged) | Update the system manually. |
Operators
| Name | Description |
|---|---|
| operator ==(SystemHandle, SystemHandle) | SystemHandle instances are equal if they refer to the same system instance. |
| operator !=(SystemHandle, SystemHandle) | SystemHandle instances are equal if they refer to the same system instance. |