Struct SceneTag
A Unity-defined shared component assigned to all entities in the same subscene.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct SceneTag : ISharedComponentData, IQueryTypeParameter
  Fields
| Name | Description | 
|---|---|
| SceneEntity | The root entity of the subscene.  | 
      
Methods
| Name | Description | 
|---|---|
| Equals(SceneTag) | Two SceneTags are equal if they have the same root subscene entity.  | 
      
| GetHashCode() | A unique hash code for comparison.  | 
      
| ToString() | A string for logging.  |