Class RegisterUnityEngineComponentTypeAttribute
When added as an assembly-level attribute, allows creating component type reflection data for UnityEngine objects for the TypeManager to reason about.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
public class RegisterUnityEngineComponentTypeAttribute : Attribute
Constructors
| Name | Description |
|---|---|
| RegisterUnityEngineComponentTypeAttribute(Type) | Registers a UnityEngine component type with the TypeManager |
Fields
| Name | Description |
|---|---|
| ConcreteType | UnityEngine component type to register with the TypeManager |