Class ContentDownloadService
Class responsible for managing active content downloads.
Namespace: Unity.Entities.Content
Assembly: Unity.Entities.dll
Syntax
public class ContentDownloadService
Constructors
| Name | Description |
|---|---|
| ContentDownloadService(string, string, int, int, Func<DownloadOperation>) | Construct a download service. |
Properties
| Name | Description |
|---|---|
| CacheRoot | The root directory of the local cache. |
| Name | The download service name. Each service name must be unique. |
| Priority | The priority of the service. Higher values will place it at the front of the service list. |
| TotalBytes | Total bytes processed. |
| TotalDownloadedBytes | Total bytes downloaded. |
Methods
| Name | Description |
|---|---|
| CanDownload(RemoteContentLocation) | Used to determine which download service to use to download content. Each service is checked in order until a servce returns true. |
| CancelDownload(RemoteContentLocation) | Called when a download needs to be cancelled. This is not guaranteed to cancel the operation. |
| ClearDownloadProgress() | Resets the download statistics. |
| ComputeCachePath(RemoteContentLocation) | Computes the local path of the content in the cache. |
| Dispose() | Release up internal resources |
| DownloadContent(in RemoteContentLocation) | Starts the process of downloading content. |
| GetDownloadProgress(RemoteContentLocation, ref long, ref long) | Gets the downlaod progress for a specific location. |
| GetDownloadStatus(in RemoteContentLocation) | Gets the download status for a specific location. If the content is cached, this will return a completed status even if the content was not explicitly requested. |
| GetLocalCacheFilePath(RemoteContentLocation, out string) | Gets the local cache file path for a location and checks to see if it exists. |
| OnAddedToDeliveryService(ContentDeliveryService) | Called when added to the content delivery service. |
| Process() | Processes active downloads and updates status. |