Field PathRemapFuncWithFileCheck
Functor used to remap content into the local cache. The first parameter is the original path, usually relative to the StreamingAssets folder. The boolean parameter indicates if the remapped path should be checked before using it. The return value should be the remapped path and it should exist on device if the bool parameter is true. If the bool parameter is false, this can return a remapped path that does not exist yet.
Namespace: Unity.Entities.Content
Assembly: Unity.Entities.dll
Syntax
public static Func<string, bool, string> PathRemapFuncWithFileCheck
Returns
Type | Description |
---|---|
Func<string, bool, string> |