docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum ContentDeliveryGlobalState.ContentUpdateState

    States of content update process.

    Namespace: Unity.Entities.Content
    Assembly: Unity.Entities.dll
    Syntax
    public enum ContentDeliveryGlobalState.ContentUpdateState

    Fields

    Name Description
    ContentReady

    Content is ready. It may be local, updated from remote, or from the cache.

    ContentUpdatedFromRemote

    The content has successfully been updated from the remote content server.

    DownloadingCatalogInfo

    Downloading uncached catalog info - this happens each time the application is started to check for updated catalogs.

    DownloadingCatalogs

    Downloading remote catalogs. This consists of any remote catalogs contained in the catalog info file.

    DownloadingContentSet

    Downloading initial content sets. This can be used to specify an initial set of content to download before initialization completes.

    DownloadingLocalCatalogs

    Downloading local catalogs. During the publish process, all .bin files are added to this content set.

    NoContentAvailable

    The content update failed and there is no data in the cache.

    None

    Content update process has not started.

    UsingContentFromCache

    The content update failed, content will be loaded from the local cache if possible.

    UsingContentFromStreamingAssets

    The content will be loaded from the streaming assets folder and no attempt to update will be made.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)