Namespace Unity.Transforms
Classes
TransformHelpers
Helper functions to manipulate and decompose transformation matrices.
TransformSystemGroup
A system group containing systems that process entity transformation data.
Structs
Child
Contains a buffer of all elements which have assigned this entity as their Parent.
LocalToWorld
The local-to-world transformation matrix for an entity
LocalToWorldSystem
This system computes a LocalToWorld matrix for each entity
LocalTransform
Position, rotation and scale of this entity, relative to the parent, or in world space, if no parent exists.
Parent
This component specifies the parent entity in a transform hierarchy.
ParentSystem
This system maintains parent/child relationships between entities within a transform hierarchy.
PostTransformMatrix
An optional transformation matrix used to implement non-affine transformation effects such as non-uniform scale.
PreviousParent
Utility component used by the ParentSystem to detect changes to an entity's Parent.
Static
This component is added during conversion by GameObjects that are marked with StaticOptimizeEntity.