Namespace Unity.Scenes
Classes
ProcessAfterLoadGroup
The group of systems that runs after a scene is loaded This allows for custom post processing of loaded SubScenes ie scene offsetting
ReferencedUnityObjects
Holds the references to UnityEngine.Objects which are referenced in a serialized World object.
SceneSectionStreamingSystem
System that controls streaming scene sections.
SceneSystemGroup
The group of systems responsible for loading and unloading scenes.
SerializeUtilityHybrid
Utility class for serializing and deserializing World objects and the associated UnityEngine.Object references.
SubScene
A component representing a subscene reference.
Structs
DisableLiveConversion
Tag component for disabling live conversion of scene entities.
DisableSceneResolveAndLoad
Component to indicate that the scene or section loading should be temporarily disabled.
IsSectionLoaded
The tag component is added to scene entities when they are loaded.
PrefabLoadResult
Component to reference the root entity of a converted prefab.
RequestEntityPrefabLoaded
Component to signal the request to convert the referenced prefab.
ResolvedSectionEntity
The ResolvedSectionEntity buffer registers all the scene section entities in an scene entity.
ResourceCatalogData
Container for resource data.
ResourceMetaData
Information for resources to be loaded at runtime.
SceneBoundingVolume
Component that represents a Scene or a Scene Section bounding volume
SceneEntityReference
This component references the scene entity that contains this scene section entity.
SceneSystem
High level API for loading and unloading scenes
SceneSystem.LoadParameters
Parameters for loading scenes.
SceneSystemData
Component for public data interface with SceneSystem.
WeakAssetReferenceLoadingSystem
System for loading assets into a runtime world.
Enums
LiveConversionMode
Options for how the conversion system runs and makes the results available in the Editor.
ResourceMetaData.Type
Currently Scene types are supported, assetbundles will need to be supported when dependencies are implemented.
SceneSystem.SceneStreamingState
Contains the streaming state of a loading scene.
SceneSystem.SectionStreamingState
Contains the streaming state of a loading section.
SceneSystem.UnloadParameters
Flags controlling the unload process for SubScenes.