Namespace Unity.Mathematics
Classes
AABBExtensions
Extensions to Unity.Mathematics to deal with converting Bounds to and from AABB
Structs
AABB
An AABB, or axis-aligned bounding box, is a simple bounding shape, typically used for quick determination of whether two objects may intersect. If the AABBs that enclose each object do not intersect, then logically the objects also may not intersect. This AABB struct is formulated as a center and a size, rather than as a minimum and maximum coordinate. Therefore, there may be issues at extreme coordinates, such as FLT_MAX or infinity.
GeneratePoints
Tools for generating random points inside of a shape of interest
MinMaxAABB
Axis aligned bounding box (AABB) stored in min and max form.