Struct World.NoAllocReadOnlyCollection<T>
Read only collection that doesn't generate garbage when used in a foreach.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct World.NoAllocReadOnlyCollection<T>
Type Parameters
Name | Description |
---|---|
T | The list element type |
Constructors
Name | Description |
---|---|
NoAllocReadOnlyCollection(List<T>) | Construct a new instance |
Properties
Name | Description |
---|---|
Count | The number of list elements |
this[int] | Look up a list element by index |
Methods
Name | Description |
---|---|
Contains(T) | Check if the list contains a specific element |
GetEnumerator() | Get an enumerator interface to the list |