Struct SystemHandleUntyped
Obsolete. Use System
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[Obsolete("(UnityUpgradable) -> SystemHandle", true)]
public struct SystemHandleUntyped
Methods
Name | Description |
---|---|
Compare |
Implements IComparable interface for usage in generic sorted containers |
Equals(object) | SystemHandle instances are equal if they refer to the same system instance. |
Equals(System |
Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance. |
Get |
A hash used for comparisons. |
Update(World |
Update the system manually. |
Operators
Name | Description |
---|---|
operator ==(System |
SystemHandle instances are equal if they refer to the same system instance. |
operator !=(System |
SystemHandle instances are equal if they refer to the same system instance. |