Struct EntityPrefabReference
Weak reference to entity prefab. Entity prefabs are GameObjects that have been fully converted into entity data during the import/build process.
Namespace: Unity.Entities.Serialization
Assembly: Unity.Entities.dll
Syntax
[Serializable]
public struct EntityPrefabReference
Constructors
Name | Description |
---|---|
EntityPrefabReference(Hash128) | Construct an EntityPrefabReference from a GUID. |
EntityPrefabReference(GameObject) | Construct an EntityPrefabReference from a GameObject. |
Properties
Name | Description |
---|---|
AssetGUID | Returns the prefab GUID. |
IsReferenceValid | Returns true if the reference has a valid id. In the editor, additional checks for the correct GenerationType and the existence of the referenced asset are performed. |
Methods
Name | Description |
---|---|
Equals(object) | Overrides the default Object.Equals method. |
Equals(EntityPrefabReference) | Checks if this reference holds the same asset GUID as the other reference. |
GetHashCode() | Overrides the default Object.GetHashCode method. |
Operators
Name | Description |
---|---|
operator ==(EntityPrefabReference, EntityPrefabReference) | |
operator !=(EntityPrefabReference, EntityPrefabReference) |