Method IsWorldInPlayerLoop
IsWorldInPlayerLoop(World, PlayerLoopSystem)
Search the provided player loop for any systems added by this World.
Declaration
public static bool IsWorldInPlayerLoop(World world, PlayerLoopSystem playerLoop)
Parameters
Type | Name | Description |
---|---|---|
World | world | The function will search the provided PlayerLoopSystem for systems owned by this World. |
PlayerLoopSystem | playerLoop | Existing player loop to search (e.g. PlayerLoop.GetCurrentPlayerLoop()) |
Returns
Type | Description |
---|---|
bool | True if any of this World's systems are found in the provided player loop; otherwise, false. |
Remarks
Note that systems are not added to the player loop directly; they are wrapped by a DummyDelegate object that calls the system's Update() method. Any systems added to the loop using other wrapper mechanisms will not be detected by this function.