Disable asynchronous importing, and wait for the SubScene to be fully converted (only relevant in-Editor) and its header loaded.
BlockOnStreamIn
Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system
DisableAutoLoad
Prevents adding a RequestSceneLoaded to the SubScene section entities when it gets created. If loading a GameObject scene, setting this flag is equivalent to setting activateOnLoad to false.
LoadAdditive
[DEPRECATED] Set whether to load additive or not. This only applies to GameObject based scenes, not subscenes.
NewInstance
Loads a new instance of the subscene
Did you find this page useful? Please give it a rating:
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.