Struct OmitLinkedEntityGroupFromPrefabInstance
Instructs the entity manager to ignore creating the linked entity group buffer component for each prefab instance.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
public struct OmitLinkedEntityGroupFromPrefabInstance : IComponentData, IQueryTypeParameter
Remarks
The presence of this component instructs Entity
This component might add a large performance overhead, because creating buffer components involves heap memory allocations linear to the number of instances being instantiated. Omitting the LinkedEntityGroup might make it difficult to associate the children entities with their prefab roots. In such cases, you can use components with entity references like Parent.