Method DestroyEntity
DestroyEntity(NativeArray<Entity>)
Destroys all entities in an array.
Declaration
public void DestroyEntity(NativeArray<Entity> entities)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<Entity> | entities | An array containing the Entity objects of the entities to destroy. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before destroying the entity. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.
DestroyEntity(NativeSlice<Entity>)
Destroys all entities in a slice of an array.
Declaration
public void DestroyEntity(NativeSlice<Entity> entities)
Parameters
Type | Name | Description |
---|---|---|
NativeSlice<Entity> | entities | The slice of an array containing the Entity objects of the entities to destroy. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before destroying the entity. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.
DestroyEntity(Entity)
Destroys an entity.
Declaration
public void DestroyEntity(Entity entity)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | The Entity object of the entity to destroy. |
Remarks
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before destroying the entity. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.