Method SetName
SetName(Entity, FixedString64Bytes)
Sets the name of an entity.
Declaration
[GenerateTestsForBurstCompatibility]
public void SetName(Entity entity, FixedString64Bytes name)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | The Entity object of the entity to name. |
Fixed |
name | The name to assign. See remarks for caveats. |
Remarks
Note that any `System.String` names will implicitly cast to Fixed
However, GameObjects converted to entities (via Baking) will have long names silently truncated.
For performance, entity names only exist when running in the Unity Editor.