docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method SetChunkComponentData

    SetChunkComponentData<T>(ArchetypeChunk, T)

    Sets the value of a chunk component.

    Declaration
    public void SetChunkComponentData<T>(ArchetypeChunk chunk, T componentValue) where T : unmanaged, IComponentData
    Parameters
    Type Name Description
    ArchetypeChunk chunk

    The chunk to modify.

    T componentValue

    The component data to set.

    Type Parameters
    Name Description
    T

    The component type.

    Remarks

    A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.

    Exceptions
    Type Condition
    ArgumentException

    Thrown if the ArchetypeChunk object is invalid.

    In This Article
    • SetChunkComponentData<T>(ArchetypeChunk, T)
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)