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    Method GetCreatedAndDestroyedEntitiesAsync

    GetCreatedAndDestroyedEntitiesAsync(NativeList<int>, NativeList<Entity>, NativeList<Entity>)

    Obsolete. The use of this function is not recommended. Consider using a more idiomatic ECS way to detect creation and destruction, like (enableable) tags and cleanup components.

    Declaration
    [Obsolete("Consider using a more idiomatic ECS way to detect creation and destruction, like (enableable) tags and cleanup components.")]
    public JobHandle GetCreatedAndDestroyedEntitiesAsync(NativeList<int> state, NativeList<Entity> createdEntities, NativeList<Entity> destroyedEntities)
    Parameters
    Type Name Description
    NativeList<int> state

    The same state list must be passed when you call this method, it remembers the entities that were already notified created and destroyed.

    NativeList<Entity> createdEntities

    The entities that were created.

    NativeList<Entity> destroyedEntities

    The entities that were destroyed.

    Returns
    Type Description
    JobHandle

    a JobHandle for the job scheduled by this method.

    Remarks

    Detects the created and destroyed entities compared to last time the method was called with the given state. Entities must be fully destroyed, if cleanup components keep it alive it still counts as not yet destroyed. EntityCommandBuffer instances that have not been played back will have no effect on this until they are played back.


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    In This Article
    • GetCreatedAndDestroyedEntitiesAsync(NativeList<int>, NativeList<Entity>, NativeList<Entity>)
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