Method AddChunkComponentData
AddChunkComponentData<T>(Entity)
Adds a chunk component to the specified entity.
Declaration
public bool AddChunkComponentData<T>(Entity entity) where T : unmanaged, IComponentData
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | The entity. |
Returns
Type | Description |
---|---|
bool | False if the entity already had the chunk component. The chunk component's value is set regardless. |
Type Parameters
Name | Description |
---|---|
T | The type of component, which must implement IComponentData. |
Remarks
Adding a chunk component to an entity changes that entity's archetype and results in the entity being moved to a different chunk, either one that already has an archetype containing the chunk component or a new chunk.
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk. In either case, getting or setting the component reads or writes the same data.
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before adding the component. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.
Exceptions
Type | Condition |
---|---|
ArgumentException | The Entity does not exist. |
AddChunkComponentData<T>(EntityQuery, T)
Adds a chunk component to each of the chunks identified by an EntityQuery and sets the component values.
Declaration
public void AddChunkComponentData<T>(EntityQuery entityQuery, T componentData) where T : unmanaged, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityQuery | entityQuery | The EntityQuery identifying the chunks to modify. |
T | componentData | The data to set. |
Type Parameters
Name | Description |
---|---|
T | The type of component, which must implement IComponentData. |
Remarks
This function finds all chunks whose archetype satisfies the EntityQuery and adds the specified component to them.
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before adding the component. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.